Here is a list of the publishers I have done work for over the years. Feel free to contact any of them for a reference on my work.
Arc Dream Publishing is a small-press publisher of high-quality games (and whatever else strikes its managers' fancy), founded by Pagan Publishing veteran Dennis Detwiller and editor Shane Ivey. They produce the critically-acclaimed roleplaying games Monsters and Other Childish Things, Wild Talents: Roleplaying in a World Gone Mad, and the classic World War II superhero game GODLIKE: Superhero Roleplaying in a World on Fire, 1936-1946. They also work with Pagan Publishing to develop new projects for the award-winning Delta Green game line and to publish the infamous horror gaming magazine The Unspeakable Oath. In 2010 they partnered with Cubicle 7 Entertainment to bring many of their products to game retailers and bookstores around the world, and with Emerald City Games to create the fun browser-based MMORPG H.P. Lovecraft's Arkham.
Michelle Nephew, Tenured Editor at Atlas Games, praises Macdonald's "professionalism and attention to detail." His maps for Tales of Mythic Europe adventure collection for Ars Magica, Nephew said, "Really give a sense of immediacy to the adventure as a whole." *
Atlas Games strives to do more than quench your thirst for thrills. We want to fascinate and surprise you. Ars Magica gives you a fantastic medieval Europe where myths and magic are as real and strange as our own history. Over the Edge bends your mind to the breaking point on a Mediterranean island just outside reality. Feng Shui puts you in charge of the most humongeous, explosive and impossibly cool action movie you can imagine. Atlas Games invites you to dig deeper into your own imagination. We'll show you the way.
In the spring of 2003 InMediaRes Productions LLC was granted the rights to electronic publication of BattleTech fiction. BattleCorps.com was officially announced at the Gen Con Game Fair 2003, and went into a year-long development cycle which finally saw its debut on August 2nd, 2004. Since that time, BattleCorps.com has published more than a million words of fiction based in the BattleTech universe and has worked hand in hand with the BattleTech print product line to help push various storylines. Catalyst Game Labs was founded in 2007 as an imprint of InMediaRes Productions, LLC, acquiring the licenses for the perennial BattleTech and Shadowrun universe. This allows Catalyst to meld printed gaming material and fiction with all the benefits of electronic interfaces and online communities, creating a whole-package experience for any type of player or reader. Catalyst Game Labs is dedicated to producing high-quality games and fiction that mesh sophisticated game mechanics with dynamic universesâ€”all presented in a form that allows beginning players and long-time veterans to easily jump into our games and fiction readers to enjoy our stories even if they donâ€™t know the games. Reviving and expanding the BattleTech and Shadowrun game lines to critical acclaim, Catalyst Game Labs is publishing original games and fiction as well.
Crafty Games was founded in 2005 but its roots date back to 2002, with the release of the award-winning Spycraft RPG (now referred to as Classic Spycraft). Alderac Entertainment Group gave three ambitious lunatics with keyboards and a dream the chance to produce a d20-based espionage roleplaying game and the world was never the same. Blending elegant, balanced rules with thrilling, original settings, Spycraft and its many derivatives landed on the gaming scene like a neutron bomb. Sales charts burst into flames, players took to the streets with graffiti campaigns to spread the word, and the designers were pelted with ridiculous gilded awards in the shape of Ursula Andress in that awesome bikini from Dr. No. Well, that last part might be a bit of an exaggeration, but so far no oneâ€™s disproved it in a court of law so weâ€™re sticking to the facts as we know them. Shortly after the release of the game's second edition, Spycraft 2.0, AEG discontinued most of its RPG lines. This left Spycraft without a home and gave its creators an opportunity to steal it away and make with the happy, happy fun time (read: global domination). Back room deals were brokered and sacrifices were made, and here we are: a band of merry maniacs and a growing army of the coolest, most dedicated fans in the biz, scheming from the shadows. The Blueprint for Tomorrow (tm) is here and soon, yes, very soon, there will be trembling. Could be the world, or more likely us, but trembling will be had. And it will be mighty indeed.
EN World publishes news about new product releases, and also acts as a database of different d20 products. The members can review and comment on different products. In addition to this, the website also has forums focused on D&D and other d20 games. An international community of gamers constitutes the forum members. Areas of EN World devoted to other RPGs, such as Star Wars Saga Edition (d20), d20 Modern, d20 Babylon Five, and GURPS, and GURPS Traveller. Play-by-post games are also played using the EN World message boards. The Living EN World games use a "communal rogues' gallery" for all characters that have been accepted into the "living world"; these characters, once approved, may be used in any game being run in the particular "living world." The website also hosts other sites, such as the Creature Catalog, which features monsters from previous editions of the D&D game that have been converted to d20 format. EN Publishing's adventure paths, including WAR OF THE BURNING SKY and the upcoming ZEITGEIST and SANTIAGO: A MYTH OF THE FAR FUTURE adventure paths.
We write adventures that are worth winning. Our adventures are tabletop gaming legends: Rappan Athuk, Tomb of Abysthor, Slumbering Tsar. And there’s a lot more in here. “Frog God Games does adventures that are a rite of passage for gamers. If you haven’t played in one of them, even if you died, it’s like you haven’t really stepped up yet.”
Green Ronin Publishing is a Seattle based company dedicated to the art of great games. Since the year 2000 Green Ronin has established a reputation for quality and innovation that is second to none, publishing such critical favorites as the Freeport Trilogy, Dragon Age, A Song of Ice and Fire Roleplaying, True 20, Book of the Righteous, Hobby Games: The 100 Best, and the Mutants & Masterminds RPG, and winning over 40 awards for excellence. For an unprecented three years running Green Ronin won the prestigious GenCon & EnWorld Award for Best Publisher.
Margaret Weis Productions was founded by New York Times best-selling author Margaret Weis. Based in Lake Geneva, Wisconsin, MWP publishes a wealth of original and licensed game and book products, including role playing games, board games, card games, and fiction for both young adults and adults. The companyâ€™s celebrated games include Dragonlance (based on Weisâ€™s popular series of novels), Supernatural, Serenity, Smallville and Leverage. Margaret Weis Productions is also thrilled to announce MARVEL HEROES, a family of tabletop RPG products under license from Marvel Entertainment, LLC. Beginning with the launch of the BASIC GAME in February 2012, MARVEL HEROES delivers action-packed Super Hero adventure in the Mighty Marvel Manner.
Open Design is a series of RPG projects funded by a small group of patrons. The projects are always chosen from a list of suggestions that Wolfgang Baur put's forward, together with suggestions from the senior patrons themselves. As part of the writing process, Wolfgang shares the manuscript as it evolves over time (and the whole manuscript with some patrons). Open Design is a way to look inside the RPG design process, and to suggest changes to an adventure as it is being written and developed.
Kobold Quarterly explores all aspects of gaming, from design to play. The magazine with big shoes to fill keeps growing! Weâ€™re delighted to say that our articles, interviews, and new magic, classes, and monsters are reaching more and more readers with every issue, and gamers are liking what they see. If you have an article youâ€™d like to see, write us a letter. If you are a subscriber or Open Design patron, send us a query for the article.
Paizo PublishingÂ®, LLC is a leading publisher of fantasy roleplaying games, accessories, board games, and novels. Paizo's PathfinderÂ® line of rules, adventures, sourcebooks, and campaigns combines decades of game design experience into one evocative system compatible with the 3.5 rules. Paizo's GameMasteryÂ® accessories offer easy-to-use tools aimed at improving the tabletop RPG experience. Paizo's board game imprint unleashes fun, challenging games like Kill Doctor Luckyâ„¢ and Yetisburgâ„¢ that appeal to both families and casual gamers alike. Paizo's Planet StoriesÂ® line of science fiction and fantasy novels promise thrilling adventure of the like not seen since the legendary pulps. Paizo.com is the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world. Since its founding in 2002, Paizo Publishing has received more than a dozen major industry awards and has grown to become one of the most influential companies in the hobby games industry.
ProFantasy Software develops map making software for fantasy, modern and sci-fi games and for historical cartographers. Campaign Cartographer 3 (CC3) is the leading map making software for games (RPGs, miniatures and wargaming). CC3 gives you fingertip control of both the big picture and the small details. Want a large scale map of your adventuring world? A detailed dungeon floorplan? An historical battlefield littered with burnt-out tanks? CC3 can deliver all of this and lots, lots more.
Reality Blurs is a Memphis based game design studio founded in 2004 by Sean Preston. Mission Our mission statement is a simple one: devise, develop, and deliver fun gaming experiences. Products RPG settings and supplements for Fantasy Craft, M&M Superlink, Savage Worlds, Savage Worlds Showdown, and True20. Titles include Agents of Oblivion, Gearcraft, Iron Dynasty, Mechagenesis, Old School Fantasy, Powers & Perils, Ravaged Earth, Realms of Cthulhu, RunePunk, Shaintar
Sasquatch Game Studio LLC is devoted to delivering top-quality hobby game experiences. Its three principals have a collective 48 years of professional experience in the industry, mostly designing and developing games for TSR, Wizards of the Coast, and Paizo.
"Sean is a mean and angry man who beats his maps mercilessly," said Jon Schindehette, senior art director for Dungeons & Dragons at Wizards of the Coast. "Ah, I mean, Sean is one of a small stable of cartographers that I count as a 'go-to guy'. He is great about hitting deadlines, and dealing will the countless tiny details that RPG cartography calls for. I like the fact that I always know exactly what I'm going to get from Sean, and that the only surprises I ever have to deal with are 'happy surprises.'" *
Wizards of the Coast (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by purchasing the failing company TSR, and experienced tremendous success by publishing the licensed PokÃ©mon Trading Card Game. The company's corporate headquarters are located in Renton, Washington. Today, Wizards of the Coast publishes role-playing games, board games, and collectible card games. They have received numerous awards, including several Origins Awards. The company has been a subsidiary of Hasbro since 1999.
Unlike big Hollywood producers, Zombie Orphus Entertainment rely directly on our fans to stay alive. And they like it that way. Remember Firefly? How about Veronica Mars? Or Jericho? Or Farscape? They sure do. They remember trying to save them. But the tens of thousands of us who cared werenâ€™t enough to move the Nielsen ratings. Or to sway advertiserâ€™s or executiveâ€™s hearts. The bottom line was that they didnâ€™t understand the shows and they didnâ€™t understand us. So why try to make a show in a system thatâ€™s designed to kill good shows? We want to do things differently.