Emerald City Knights: 2 - Green Ronin (Mutants & Masterminds)The player characters have the opportunity to prove themselves against members of the Freedom League. Following that wonderful comic book tradition of heroes fighting each other due to a misunderstanding, the heroes find they have a sponsor and a swanky pad ready for them to move into. Well, almost ready—the heroes get to be involved in the final stages of construction of their new base. They also get to do some relationship-building with the authorities, followed by defending their new turf from the Grandmaster’s Chessmen agents. This chapter concludes with a bit of old-school violence as the heroes stop the first set of organized stormer villains from making a name for themselves when they attack an AEGIS (the American Elite Government Intervention Service) transport. | |
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Dragon Age Quickstart - Green Ronin (Dragon Age)Arl Voychek Neruda is expecting his children to return to their home, the fortress Stenhold, from an extended visit with relatives in Denerim. Unfortunately, the arling is being overrun with darkspawn and the arl needs every available soldier to head south with him to stop the incursion. Thus, rather than send his personal guard to accompany his steward, Alenka, to meet his children at the appointed location, the arl hires the Player Characters. Unfortunately, the steward has evil plans. She's arranged a ransom scheme with the arl's relative, one Ser Blaker Corbin. They plan to kidnap the children and force the arl to pay for their release. The steward had bribed the arl's guards to join the scheme for a share of the profits, but since they've been drafted into the expedition, the heroes are about to fall into the middle of the situation. | |
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#2-27: In Service to Lore - Paizo (Pathfinder Society Scenario)In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge. A Pathfinder Society Scenario designed for 1st level characters. | |
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Dawn of the Artifacts 4 - A New Dawn - Catalyst Game Labs (Shadowrun)Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded history. Now it’s your turn… Eighteen months ago, the Phaistos Disk was stolen from the Herakleion Museum in Athens. Now, Mr. Johnson needs you to find it and bring it back. The hunt will take the runners through the shadows of Europe, and lead to interactions with smugglers, art dealers, and archaeologists. If they survive Interpol, Aztechnology, and an eccentrically violent shadowrunner team, they may just learn who is behind the hunt and why. Darkest Hour is the third chapter of the Dawn of the Artifacts storyline. This continuing storyline explores the secret history of Shadowrun, and offers clues to the true mastermind behind the hunt for the artifacts | |
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Dragon Brigade - Novel - Margaret Weis Productions (DAW)Lord Captain Stephano de Guichen, formerly of the Dragon Brigade, and his disparate group of friends who call themselves the Cadre of the Lost, are hired by the powerful Countess de Marjolaine, to find a Royal Armory journeyman who has mysteriously vanished, along with an invention that could revolutionize warfare. The Countess fears the invention may fall into the hands of their enemies. Always in need of money, Stephano and his friends undertake what they think is an easy job, only to discover they are being dogged by spies and targeted by assassins. Schemes and tricks, lies and intrigues culminate in an exciting chase through the skies that comes to a shocking end, when friends and foes alike are caught up in the unexpected and terrifying conclusion. | |
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Black Goat Tavern - Open Design (Kobold Quarterly #17)There are things so old that mankind has no name for them - things that ruled the planet before even the elves had discovered fire - things that have been, and should be, forgotten. Such a thing lives beneath the Black Goat, an inn and tavern that has, as its only claim to fame, a nightly magic show. It's not true magic (for what true wizard would lower himself to such) but sleight of hand and illusion such as is rarely seen in the clockwork city. The Black Goat is run, not by its proprietor, Toven Grimm, nor even by the magician, Selros the Black, but by the nameless elder thing that they found in the long-lost temple beneath their establishment. They were its first victims, its first "converts" - but by no means the last. | |
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Childish Things - Arc Dream Publishing (Childish Things)Monsters and Other Childish Things is a distressingly fun and funny roleplaying game about kids and the relationship-devouring horrors from beyond time and space who love them. Players take the roles of kids and the vicious monsters who are their best friends in all the world -- and the source of all kinds of otherworldly trouble. Monsters and Other Childish Things is perfect for new gamers young and old, and for all gamers who like a little humor with their horror and a few scares with their laughs. | |
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The Vault - Crafty Games (Time of High Adventure)In a rarely traveled corner of the Kingdom, a wise mage once built a stronghold. This wizard is now long dead and much of his hold has crumbled to dust — all but a great vault, said to hold fortunes beyond description. Many adventurers have entered the vault but none have returned. What adventurer worth the name could resist such a challenge? | |
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Iron Dynasty Regional Map - Reality Blurs (Iron Dynasty )Iron Dynasty: Way of the Ronin is your definitive guide to oriental adventure in the mythical lands of Konoyo — a land wracked by war, abandoned by the gods, and assaulted by mysterious supernatural forces. Honor is all but lost. Will you seek to restore the Bright Empire, or revel in the opportunities this new age brings? | |
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Tyrant's Oath - Dungeon 178 - Wizards of the Coast (Dungeon Magazine)"The Tyrant's Oath" places a group of adventurers between two warlords struggling for dominance over the region of Elkridge; a bandit queen who has subjugated the local village and a yuan-ti occultist that transforms the villagers into snaketongue minions. The heroes must decide who to trust and form an alliance that will save the inhabitants of Elkridge. In the process, they'll settle blood debts with their swords, command a battle in the swamp, and face unimaginable danger in the cultists' secret temple. "The Tyrant's Oath" is an adventure for 6th-level characters. | |
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