#05-15 Seeker's Folley - Paizo (Pathfinder Society)The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize? | |
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#05-17 Fate of the Fiend - Paizo (Pathfinder Society)Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium’s collapse. The Pathfinder Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? | |
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#05-16 Sanctum of the Sages - Paizo (Pathfinder Society)Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages’ hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians’ power if they are to preserve a millennia-old organization and Osirion’s past. | |
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#05-12 A Bitter Bargain - Paizo (Pathfinder Society Scenario)Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage’s investigation of his ancient order; however the lead dried up—that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand. | |
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#05-13 Weapon in the Rift - Paizo (Pathfinder Society Scenario)Dire need begets great innovation, and Ghalcor, a cleric of Iomedae, created a revolutionary new weapon to fight the demons that poured out of the Worldwound at the end of the First Mendevian Crusade. Unfortunately, the fiends overwhelmed Ghalcor and his assistants before they could arm and trigger the weapon, but complex fail-safes sealed off Ghalcor’s tower and kept the device from falling into abyssal hands. As the Fifth Mendevian Crusade rages on, Ghalcor’s secret weapon could be the factor that turns the tide, so the Pathfinder Society has agreed to find a way past the indiscriminate safeguards to secure the device for the crusaders—a task complicated by their pushing past enemy lines. | |
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The Gamers: Hands of Fate - Zombie Orpheus Entertainment (The Gamers Trilogy)THE SHADOW’S DUNGEON – A killer dungeon crawl by designer Sean Reynolds, this RPG adventure module will feature the dungeon that our heroes have been trying to conquer. We’ve asked Sean to make this as twisted and devious as possible and we’re drawing on the entire Gamers history to put it together. | |
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Hooks - Atlas Games ()Mythic Europe is a place of wonders. Ancient spirits live in the rivers and sleep under towns and cities. Merchants travel between those cities, bringing the mundane population together, while nobles fight and hunt from their castles of stone. The dead do not all rest quietly, and the traces of ancient magics take an active interest in the present day. Yet still magi prefer to sit in their libraries and laboratories, oblivious to everything beyond the walls of their covenant. Get their attention. This book contains eight short scenarios for Ars Magica Fifth Edition tied to a previously released Ars Magica sourcebook. | |
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#05-10 Where Mammoths Dare Not Tread - Paizo (Pathfinder Society Scenario)Despite several promising developments on the front lines, it’s increasingly clear to the Pathfinder Society that fighting its way across the entire Worldwound would prove far more costly than approaching the Sky Citadel Jormurdun from the west. What it might gain in ease of use, the society lacks in an established basecamp, so the PCs must travel to the Realm of the Mammoth Lords to win over the locals and secure a beachhead—all without falling prey to the area’s powerful megafauna, savage demons, and relentless barbarian tribes. | |
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#05-11 Library of the Lion - Paizo (Pathfinder Society Scenario)Despite several promising developments on the front lines, it’s increasingly clear to the Pathfinder Society that fighting its way across the entire Worldwound would prove far more costly than approaching the Sky Citadel Jormurdun from the west. What it might gain in ease of use, the society lacks in an established basecamp, so the PCs must travel to the Realm of the Mammoth Lords to win over the locals and secure a beachhead—all without falling prey to the area’s powerful megafauna, savage demons, and relentless barbarian tribes. | |
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#05-09 The Traitor's Lodge - Paizo (Pathfinder Society Scenario)During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion. | |
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